Fangirls, after playing a couple other Ratchet & Clank games (A Crack in Time and Into the Nexus), I thought I knew what I was getting into with this one. Sadly, I was incredibly mistaken.
One of the main things that I have loved about the Ratchet & Clank games that I’ve played was their intricate storylines. Sure, the artwork is beyond gorgeous, and th play is simple yet challenging, but the story is what gets me. That’s why I’m such a fan of Sly Cooper, too. But Full Frontal Assault lacks a story, almost completely. I had a feeling, when I first started up the game and the only two options were Campaign and Online, that I wasn’t going to be as into this game. I should have trusted those gut feelings, because this game was nowhere near as up my alley as I had hoped it would be.
Full Frontal Assault is exactly what it sounds like, an assault. The goal is to go through different planets, create a base, protect the base, and attack the base of the enemy. It’s quite a bit like capture the flag, just with aliens and guns. You go through 5 planets, and on each there are 3 goals; a time goal, no generators destroyed, and no death. Though I could rarely accomplish any of the goals, I made my way through the planets, up to the end, where they attempted to create a small semblance of story. Where an old fan-club leader gets mad, and wants to destroy the team.
Though this game was not what I expected or wanted, it did help me improve my shots and speed, which is great. I do not come from a gaming background of (almost) any shooters. This is a great training game for 3rd person shooters, resource management, and capture the flag, with the beautiful settings that I’ve come to love from Ratchet & Clank games. If you’re a big R&C fan, I caution you that this is not like the other games of theirs that I’ve played, and that bothered me. That could have been skipped by me reading the back of the package, though. I do appreciate the training that I’ve gotten from it, and can not wait to use it in other Ratchet & Clank games.
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